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Projects

Here are a couple of projects I worked on. Please feel free to try them out! Feedback will be most appreciated! You can send them to my email: josephnelson.gerundo@gmail.com

Goblin Stone

Project Manager

Goblin Stone is a turn-based RPG told from a goblin's perspective. Adventurers have pushed goblins and orcs to near extinction: it's now time to fight back. Gather a ragtag group of goblins and journey through an epic procedurally generated world, as you change their fate in this narrated adventure.

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Level 21

Level Designer & Programmer

Level 21 was created in collaboration with the Mina International Fan Union. level 21 is a 2D platformer with simplified mechanics. We wanted to create a game where people can just play it and easily understand the mechanics without having any prior video game experience.

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Level 21 was used to promote the 5th Birthday Project of the Mina International Fan Union for Mina, one of Twice's members.

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When Spring Came

Game Designer

When Spring Came places the player in the shoes of a person who is struggling with depression. The player will control Kana in her daily life while getting getting a peek at what it may feel like when a person is struggling with depression.

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The game aims to raise awareness on the importance of mental health and as well as how serious depression is.

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Tear of the Forest

Game Designer

Tear of the Forest is a 2D interactive story with an isometric view. Tear wakes up wondering what happened to her. She does not remember anything, it seems she has lost all her memories. She discovers that she can possess certain animals. Help Tear uncover parts of her past to help her get home.

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This game was made for children aged 7 and older. Tear of the Forest aims to spread awareness about deforestation.

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